Since Karina and I both are still trying to understand our best process to how we want our game to be played and rules to play it by, we tried to implement a similar system in the studio game pieces that we are able to work with. The project is meant to create a space that connects and relates a number of different spaces including loud spaces- lab and classrooms, quiet spaces- study rooms and teaching areas, and connection/movement spaces. Labs would be referenced to a purple block, classrooms would be yellow, quiet space is represented with grey blocks and the connection spaces are clear blocks. Any space that did not have an associated colored or structured piece is considered outdoor space. We also set up some parameters or rules for the moves we took, or that should be taken while playing the game.
1) Each four spaced pieced should have at least one connection space with it.
2) Each connection space has to connect with the similar surrounding connecting spaces in the cores.
3) Each core on the bottom must be for one solid use, any level after can mix multiple uses.
4) At least two cores have to be built up to create the best views and spaces that could be made on what we would hope to be outdoor decks and spaces with overhangs. The spaces that would be built up would also allow for views from different spaces as well. (i.e. each core that is set on the game table must be multiple stories, some that are at more than one height)
5) Each core space should consist of two similar spaces, for example classrooms, but also a lab. To be exact with the colors shown in pictures, a piece should have two yellow spaces, one purple and one clear.
The idea began with these pieces being solid spaced areas. Each corner was essentially set up with having four solid cores with one solid lab area, one solid classroom space, and two separated quiet pieces. From each of these “cores” we added a circulation space. Circulation was needed in every core so it did not only consist of one use. As well, the rule became that a consistent core of just one use seemed very closed off so for every core of two pieces of the same use, the third would have to vary. [This might be somewhat confusing, but overall it means a four piece grid should contain two of one color use space, one color of another space and a clear piece.]
After figuring out the system that we thought could work, we are going to try and implement a similar idea with our project. Using program as a main space organizer, essentially really helps where you decide to put a number of uses and areas. This idea and process that helps us design a project could possibly also influence the game and its goal that we are also trying to create. There are a number of options possible with the “walled” spaces that I think could also be beneficial in the actual designed project as well. I think experimenting with an already decided and ruled game project can really assist with creating our own game project with what you can see is easy and helpful, and what is also difficult.
— Samantha Seems & Karina Riis-Vestergard