Classrooms support a wide variety of activities and learning styles, but because they are usually designed as standardized boxes they are unable to respond to the changing needs of their occupants. Teachers who inhabit these boxes attempt to modify their environment, but the impact they have is merely ornamental – the actual architecture remains static. The size and shape of the space, adjacencies, circulation, and orientation with respect to the environment are unable to change.
In conjunction with this lack of flexibility in the learning environment comes a lack of flexibility in learning strategies. Curriculum is currently a very linear process, where teachers and administrators determine what students need to know and how best to instruct students. There is little flexibility for students to explore their own interests and apply their classroom lessons to their interests. There is a general lack of creativity in this system for learning. Flux designs creativity into this system. By providing a physical space that instructors and learners can be creative with, the subjects learned and how subjects are learned will echo that creativity.
Flux is an adaptable, interactive learning environment. It’s designed to be reconfigured, allowing its occupants the ability to customize the spaces in which they learn on a daily, weekly or yearly basis. It supports light and heavy-duty programs, which correspond to short term and long-term changeability.